from dx9
Instrumentation Callbacks Unraveled: Wave (partial Hyperion)
Reverse Engineering the Instrumentation Callbacks present within Wave & Hyperion
The Art of Game Hacking
A blog regarding the my view on Game Hacking
Page Table: From Virtual to Physical
A blog regarding the Page Table and how Linear Addresses are translated to Physical
Nirvana Debugging
Using the Nirvana Debugging method in order to monitor syscalls from usermode
Checking HandleCount to prevent Unauthorised Code injection
A blog to detail how we can use NtQueryInformationProcess to check Code injection before the game has initialised
Restrict the creation of threads
A blog about how you can restrict the use of NtCreateThreadEx
World of Warcraft Calling of Functions (WoTLK 3.3.5)
A blog to detail how lua functions are called from a DLL